![]() (Note that descriptions are only adjusted if there are translations available.) The adjustment of the item descriptions to reflect these changes has now been incorporated directly into this component and is done on-the-fly, so it should also catch mod-added items and reduce conflicts. This component will affect some mod items if you find armor not affected by these tweaks, please report it at the Tweak Packs forums. Any armor above leather will impose penalties on these skills. There is always a small chance of success or failure regardless of the adjustments below. This component implements the PnP method of allowing these abilities in heavier armor, but at a penalty to the character. Thieves and rangers are prevented from using stealth and thieving skills while in heavy armor. Level 30 experience point cap - not available on all platformsįor a challenge, combine the level 20 cap with Delay High Level Abilities in BG2 to never get access to UAI and Improved Alacrity.Īllow Thieving and Stealth in Heavy Armor per PnP.Level 20 experience point cap - not available on all platforms.Remove completely - characters can advance without restriction up to the hardcoded level maximum (usually level 50).This component will allow you to alter the experience point cap in one of three ways: BGEE uses the same 161,000 cap, but raises it to 500,000 if SoD is installed. In Tutu and Baldur's Gate, these caps are 89,000 in the standard game and 161,000 with the Tales of the Sword Coast expansion. For example, in Baldur's Gate II, characters have a maximum experience point cap of 2,950,000 with Shadows of Amn or 8,000,000 with Throne of Bhaal. High Level Abilities start at level 21 for all classes.Īll games impose an experience cap. ![]() Note: This component affects weapon styles, weapon proficiencies remain unaffected. Monks are only allowed Single Weapon Style. Kensais are not allowed Sword and Shield Style since they can't use shields anyway. Unless installed alongside Allow Mages to Use Bucklers and Thieves to Use Small Shields, mages are not allowed Sword and Shield Style since they can't use shields anyway. This allows all classes, not just warriors, to gain the maximum number of points in the various weapon styles. This component will affect all items in the game, including items introduced by mods. ![]() Resting will fix this.įrom the description of a basic club in BG2: 'Anyone can find a good stout piece of wood and swing it'-so why can't mages use clubs? This tweak allows mages to wield clubs as well as gain a proficiency point in clubs. Note: Instances may occur when an axe appears to have a selling price of 1 gp. Please note that this component does not add any two-handed axes to the game please see IWDification or other mods for that. Axes that are two-handed by default will remain two-handed. This component will affect items introduced by mods. The ability is found behind the backpack icon, once the axe is equipped. You can switch back to the one-handed version at any time. The new axe will have the animation of a two-handed halberd but, in all other respects, will be the same as the one-handed version. Resting will fix this.Ī nod to Icewind Dale, this tweak adds an ability to all melee-only axes that will create a two-handed version of the axe in your inventory. Note: Instances may occur when a katana appears to have a selling price of 1 gp. The ability is found behind the backpack icon, once the sword is equipped. The new sword will have the animation of a two-handed sword but, in all other respects, will be the same as the one-handed version. This tweak adds an ability to all katanas that will create a two-handed version of the sword in your inventory. Resting will fix this.īGEE, BG2EE, IWDEE, EET, BG2, BGT, Tutu, IWD-in- BG2 Note: Instances may occur when a bastard sword appears to have a selling price of 1 gp. This tweak adds an ability to all bastard swords that will create a two-handed version of the sword in your inventory. It always seemed odd that the general description of bastard swords implied they could be wielded with two hands. These components make alterations to rules, game mechanics, and other aspects of the underlying game.īGEE, BG2EE, IWDEE, EET, BG, BG2, IWD, BGT, Tutu, IWD-in- BG2
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